Game Review Meetings: Don’t Push the Big Red Button!

Every game maker will eventually find themselves in a game review meeting or a game design review meeting. If you’re fortunate, the people doing the reviewing have enough experience to actually help you improve your game. Often though, you’ll likely be presenting to people without game making experience, who for various reasons, are in charge [...]

Game Design: "Too many minds"

“Too many minds” That was the advice to Tom Cruise’s character in “The Last Samurai” as he kept getting beaten while training with wooden swords against other samurai. His failure was caused by his internal conflict – too many thoughts and emotions – he was fighting himself and his opponent at the same time. I [...]

Game Design Reviews: Flying cars and other lame feedback

Imagine being invited to a “feedback” session where a car manufacturer wants to hear your thoughts on your favorite car. How valuable do you think your participation would be if your big idea was “you should make a flying car”? Doesn’t make sense does it? Oddly enough though, this sort of “cool but useless” feedback [...]